CINEMATRIX NEWS & EVENTS
CINEMATRIX PLANETARIUM SHOW
A Journey Into The Living Cell is a multi-media edutainment experience now playing daily at The Carnegie
Science Center's Planetarium in Pittsburgh. Audiences interact through the patented CINEMATRIX Interactive Entertainment System. The lush 3D computer animation and
simulation of the living cell was created at Carnegie Mellon University.
"Super-Cyber-Techno-Game-Time-Jam, bringing kids together as they never have been before". CINEMATRIX gave the studio audience a
chance to play interactive games together. People watching at home got to see people using technology together; quite a bit different from the usual one-on-one games.
ARS Electronica, 1994 Opening Event: This open air
event in Linz, Austria was held in the town plaza open to all the citizens in an outdoor, free standing setting. The
audience was the most diverse possible. People of all ages who knew nothing about technology were mixed with festival attendees from all over Europe and Japan, who were there to experience
the latest in the electronic arts. The moderator spoke German while many people in the audience did not. Many of the Austrians were leery of a
group energy experience. All of this diversity did not hinder the enjoyment of the crowd, which soon got into the games and melded into a group
having fun together. One person stated that she had the amazing feeling of being in a group while still maintaining her individuality.
COMPUTER GRAPHICS & ANIMATION CONFERENCE
CINEMATRIX provided an interactive experience for the innovative SIGGRAPH juried Electronic Theater show with all the latest and hottest in the field. The
audience controlled games running on other computer systems, proving that Cinematrix is a "mouse" for the masses. With a new motion sensing capability, the
audience was able to move their wands left / right, up / down and get a corresponding movement with the image on the screen.
They guided Paradigm's punk egg skier down the
slopes, careening off trees and over ski jumps in "Egghead Shred". Real-time images require a tremendous amount of compute power making the Evans & Sutherland "Loch Ness Expedition" a real visual coup. Participants guided a submarine through a lush underwater environment going through a sunken
ship, around a castle, sucked into a whirlpool to the eventual destination of finding Nessie's eggs while battling the evil submarine and menacing fish.